BOTLiam Software

Player class data


Player data last cheaked: 00 hours 23 minutes ago


struct playerClass {	 
	unsigned long cs_gamerules_data;
	char _0x70[28]; 
	bool m_bFreezePeriod;
	char _0x74[79]; 
	unsigned long m_clrRender;
	bool m_bIsQueuedMatchmaking;
	bool m_bIsValveDS;
	char _0x100[126]; 
	int m_iTeamNum;
	char _0x104[8]; 
	int m_iHealth;
	int m_fFlags;
	vec3 m_vecViewOffset;
	vec3 m_vecVelocity;
	char _0x14C[24]; 
	vec3 m_vecOrigin;
	char _0x25C[8]; 
	int m_hOwnerEntity;
	char _0x25F[268]; 
	unsigned char m_MoveType;
	char _0x268[2]; 
	unsigned char m_lifeState;
	char _0x31C[8]; 
	float m_flSimulationTime;
	char _0x444[176]; 
	unsigned long m_Collision;
	char _0x474[292]; 
	unsigned long m_rgflCoordinateFrame;
	char _0x93D[44]; 
	unsigned long m_CollisionGroup;
	char _0x980[1221]; 
	bool m_bSpotted;
	char _0x99D[66]; 
	bool m_bSpottedByMask;
	char _0xCF8[28]; 
	bool m_bBombPlanted;
	char _0x1320[858]; 
	unsigned long m_SurvivalRules;
	char _0x1A84[1572]; 
	unsigned long m_SurvivalGameRuleDecisionTypes;
	char _0x1B88[1888]; 
	int m_iCompetitiveRanking;
	char _0x268C[256]; 
	int m_iCompetitiveWins;
	char _0x2690[2816]; 
	unsigned long m_nForceBone;
	int m_iMostRecentModelBoneCounter;
	char _0x2924[20]; 
	unsigned long m_dwBoneMatrix;
	char _0x2990[632]; 
	float m_flLastBoneSetupTime;
	char _0x2994[104]; 
	float m_flC4Blow;
	float m_flTimerLength;
	char _0x29AC[16]; 
	float m_flDefuseLength;
	float m_flDefuseCountDown;
	char _0x2D70[28]; 
	int m_hOwner;
	char _0x2DF8[928]; 
	float m_flNextAttack;
	char _0x2EF8[132]; 
	int m_hMyWeapons;
	char _0x2FAA[252]; 
	int m_hActiveWeapon;
	char _0x2FAC[174]; 
	unsigned char m_iItemDefinitionIndex;
	char _0x2FBC[1]; 
	int m_iEntityQuality;
	char _0x2FC0[12]; 
	unsigned long m_Local;
	unsigned char m_iItemIDHigh;
	char _0x302C[7]; 
	int m_iAccountID;
	char _0x3038[96]; 
	vec3 m_aimPunchAngle;
	int m_aimPunchAngleVel;
	unsigned long m_szCustomName;
	char _0x31B4[368]; 
	unsigned long m_OriginalOwnerXuidLow;
	unsigned long m_OriginalOwnerXuidHigh;
	unsigned long m_nFallbackPaintKit;
	unsigned long m_nFallbackSeed;
	float m_flFallbackWear;
	unsigned long m_nFallbackStatTrak;
	char _0x31E4[16]; 
	unsigned long m_thirdPersonViewAngles;
	char _0x31E8[8]; 
	int m_iFOV;
	int m_iFOVStart;
	char _0x3238[44]; 
	float m_flNextPrimaryAttack;
	char _0x3244[28]; 
	int m_iState;
	char _0x3285[8]; 
	int m_iClip1;
	char _0x3310[61]; 
	bool m_bInReload;
	char _0x3374[138]; 
	float m_fAccuracyPenalty;
	char _0x3388[96]; 
	int m_iObserverMode;
	char _0x33D0[16]; 
	int m_hObserverTarget;
	char _0x342C[68]; 
	bool m_bStartedArming;
	char _0x35B0[91]; 
	unsigned long m_nTickBase;
	char _0x3910[384]; 
	unsigned long m_szLastPlaceName;
	char _0x3918[860]; 
	bool m_bIsScoped;
	char _0x392C[7]; 
	bool m_bIsDefusing;
	char _0x3A78[19]; 
	bool m_bGunGameImmunity;
	char _0xA380[331]; 
	float m_flLowerBodyYawTarget;
	char _0xA3F0[26884]; 
	int m_iShotsFired;
	char _0xA3F4[108]; 
	float m_flFlashMaxAlpha;
	float m_flFlashDuration;
	char _0xB334[20]; 
	int m_iGlowIndex;
	char _0xB340[3876]; 
	bool m_bHasHelmet;
	char _0xB344[11]; 
	unsigned long m_ArmorValue;
	unsigned long m_angEyeAnglesX;
	unsigned long m_angEyeAnglesY;
	char _0xB3AC[4]; 
	bool m_bHasDefuser;
};